Showing posts with label Hero Kids. Show all posts
Showing posts with label Hero Kids. Show all posts

Sunday, 31 January 2021

Dice Pools

  • I really dislike dice pool mechanics!
  • Results seem weirdly unpredictable.
  • Things are made worse if target number is high (e.g. 6 on d6 in Coriolis).
  • And better if low (e.g. often 4+ on d6 in Hero Kids).
  • Overall I prefer d20 or 3d6 (The Fantasy Trip, GURPS).
    • Maybe because the probabilities are easier to intuit.

Hero Kids Review

  • Brilliant premise - kids solve troubles closer to home whilst parents off adventuring.
    • Generally I like "setting as a reason to do stuff".
  • My nine year olds hooked from outset.
  • Very well supported with adventures, which  all have maps and paper standee miniatures.
    • Colouring them can be an additional parent child activity.
  • Uses dice pools and opposed rolls, which I am generally against, but seems to work OK here.
    • Maybe as target numbers are low, and ties broken in favour of attacker / child.
  • No official levelling rules, though I've been doing it ad hoc.

Evolved forms of D&D variants

 - I wonder if certain versions of D&D represent the evolved forms of certain approaches to the game. - These forms developed over exten...