Showing posts with label Opposed Rolls. Show all posts
Showing posts with label Opposed Rolls. Show all posts

Sunday, 31 January 2021

Opposed Rolls

  • I'm not a fan of opposed rolls.
  • Especially opposed dice pool rolls!
  • The worst example has to be Exalted, where after countless rolls the result is that nothing happens.
    • To give White Wolf their due, they did fix this in NWoD/Chronicles of Darkness, making all modifiers apply to the pool before rolling.
  • Things have bogged down when I played Fate due to opposed Attack / Defense rolls too.
  • Conversely, I love the fact that in DCC there is a fixed DC for the Thief's Sneak Silently skill based on conditions, not an opposed perception roll.
  • I think there are two basic problems with opposed rolls:
    • Increasing the number of times dice need to be rolled.
    • The rule of averages meaning as a net result nothing happens.


Hero Kids Review

  • Brilliant premise - kids solve troubles closer to home whilst parents off adventuring.
    • Generally I like "setting as a reason to do stuff".
  • My nine year olds hooked from outset.
  • Very well supported with adventures, which  all have maps and paper standee miniatures.
    • Colouring them can be an additional parent child activity.
  • Uses dice pools and opposed rolls, which I am generally against, but seems to work OK here.
    • Maybe as target numbers are low, and ties broken in favour of attacker / child.
  • No official levelling rules, though I've been doing it ad hoc.

Evolved forms of D&D variants

 - I wonder if certain versions of D&D represent the evolved forms of certain approaches to the game. - These forms developed over exten...